Watch the sword pull back, then jump
Perform the sword's lunge and try jumping as the sword starts to pull back. If you use Steam Input with a controller, a community example adds a delayed Jump command to the left trigger, using 265 ms as its example delay.
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Start with the right movement
Your equipped sword needs to perform the lunge being described. A changed weapon moveset is a different issue from mistiming the jump. Try the technique from a safe place where a missed jump will not send you into an unknown area.
The main opening route does not require mastering this community technique. Use the normal opening landmarks if you are simply trying to get started.
Use the recovery motion as your cue
- Lunge
Perform the sword's forward thrust.
- Watch the recovery
Look for the sword starting to pull back.
- Jump
Try your Jump input at that visual cue.
The sword-jump discussion includes both successful attempts and players who cannot reproduce it reliably. One reply suggests the start of the sword's return motion as the cue; other replies describe slightly different timing.
Use your existing lunge and Jump bindings. A mouse-wheel Jump binding is another player's suggestion in the same thread, rather than a requirement.
Try the optional Steam Input example
First note your existing layout and which input activates Jump. The controller discussion gives this extra-command example, with another player reporting that it worked for them:
- Open the game's controller layout in Steam Input.
- Add an extra Jump command to the left trigger while keeping the original command. The post uses A as its Jump example; use the Jump input assigned in your layout.
- Set the extra command's Delay Fire to 265 ms.
- Try the lunge from a safe spot and observe whether the added Jump triggers as intended.
265 ms is the community's reported setting. Different bindings, weapons, or frame rates can change the result; it is not a timing guarantee for every controller.
Remove the extra command if it gets in the way
Return to the same left-trigger configuration and remove the extra Jump command, leaving the original action in place. That reverses this example without changing your save.
If the real problem is weak ordinary attacks, return to attack-bar basics. If the sword no longer lunges after evolving, use the merchant replacement for the old moveset before spending more time on timing.